4D SLICE LAB gems 0/5

4pure slice 5onion ±1 6onion ±2 7thick slab 8x-ray | 9fog off 0pings off | +/-ghost α 0.35
WASD move · Q/E & 1/2/3 views · X crosshair · H help · bright ghost = +axis, dark = −axis

4D SLICE LAB

The dungeon floor is a 3D volume (x east, y north, z the third floor axis). The three panels are thin slices through you: XY, XZ, YZ. Moving in the active panel drives its two axes; the third only changes when you move in another panel.

Collect the 5 gems. They are deliberately hidden 1–2 layers off the obvious slices — use the render-mode lab below to make the invisible bulk readable. A harmless drone roams the volume so you can judge how well each mode tracks moving off-slice objects.

Controls

WASD/arrowsmove in active view
Q / E, 1 2 3switch view (XY / XZ / YZ)
4–8render mode: pure / onion±1 / onion±2 / slab / x-ray
9 / 0toggle fog of war / off-slice pings (▲=+ ▼=−)
+ / -ghost opacity
X / R / Hcrosshair / restart / this help

Gamepad: stick/dpad move, LB/RB switch views, Start restarts. Press any key to start.